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schema:forceful_motion_action [conceptual]
An actor's forceful action against a target IS the effector's own controlled motion toward that same target โ composes FORCE_APPLICATION (Causer to Agonist, Effector to Effector, Affected to ActedUpon), EFFECTOR_SPATIAL_ACTION (Causer to Agonist, Effector to Effector, Affected to Target), and MOVEMENT_ALONG_A_PATH (Effector to Protagonist) directly, three flat edges rather than reaching through EFFECTOR_MOTION_ALONG_A_PATH as an object -- the Effector/Protagonist bind restates what that schema already asserts, on purpose, to keep every bind one hop (2026-08-25 decision). Matches Dodge's ForcefulMotionAction (Dodge 2010): slap, kick, tap, poke, punch.
Properties
- ID
- #4359
- Entry
- frm_schema:forceful_motion_action
- Namespace
- Structural
- FrameNet version
- โ
- Domains
- โ
- Types
- Schematic
- Ontological type
- โ
- English name
- schema:forceful_motion_action
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Affected |
Affected
|
โ | โ |
| Causer |
Causer
|
โ | โ |
| Effector |
Effector
|
โ | โ |
Frame-Frame Relations (4)
Inheritance
sub_frame
Lexical Units (0)
No lexical units
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None.
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