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schema:forceful_motion_action [conceptual]

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An actor's forceful action against a target IS the effector's own controlled motion toward that same target โ€” composes FORCE_APPLICATION (Causer to Agonist, Effector to Effector, Affected to ActedUpon), EFFECTOR_SPATIAL_ACTION (Causer to Agonist, Effector to Effector, Affected to Target), and MOVEMENT_ALONG_A_PATH (Effector to Protagonist) directly, three flat edges rather than reaching through EFFECTOR_MOTION_ALONG_A_PATH as an object -- the Effector/Protagonist bind restates what that schema already asserts, on purpose, to keep every bind one hop (2026-08-25 decision). Matches Dodge's ForcefulMotionAction (Dodge 2010): slap, kick, tap, poke, punch.

Properties

ID
#4359
Entry
frm_schema:forceful_motion_action
Namespace
Structural
FrameNet version
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Domains
โ€”
Types
Schematic
Ontological type
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English name
schema:forceful_motion_action

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Affected
Affected
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Causer
Causer
โ€” โ€”
Effector
Effector
โ€” โ€”

Frame-Frame Relations (4)

Inheritance

Inheritance relations
Inherits from
Schema:Event
FE-FE

sub_frame

sub_frame relations

Lexical Units (0)

No lexical units

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Frame Chain TQR Visual Units

None.

None.

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