Experiential Namespace
Core Definition
Experiential frames foreground a sentient participant — an Experiencer or a Cognizer — undergoing a mental, perceptual, somatic, or attitudinal event, viewed from that participant's perspective. The primary semantic content is the psychological event itself — perception, emotion, cognition, bodily sensation, or volitional attitude. No physical change in the world is required; the event occurs in psychological or sensory space.
Contraposition with Change. Many psychological events involve entry into a mental state and could be described either way. The namespaces divide the labour by what is profiled:
@experientialprofiles the experiencer/cognizer — who feels, sees, knows, or wants. (João se assustou com o cachorro read as João's fright.)@changeprofiles the resultant state / change with the affected entity as a bare Theme. (O gelo derreteu; and the change-of-state reading of a reflexive psych verb.)
These are two Situations over one Event (see the Experiential ↔ Change perspective pair); the model treats partner-namespace membership as legitimate, never as an error.
Formal template:
EXPERIENCE(Experiencer ⊕ Cognizer, [Stimulus | Content], Mental_condition)
Key participants:
- Experiencer ⊕ Cognizer — the sentient participant. The two are mutually exclusive within a frame (FrameNet Excludes pattern): Experiencer for perception / sensation / emotion (undergoes a stimulus); Cognizer for cognition / belief / attitude (entertains a content).
- Stimulus — the external trigger or object of a perception or emotion (optional; entity or event).
- Content — the object of a cognitive or attitudinal member (optional; a proposition or event — a state of affairs — not a mere trigger).
Scope
Includes:
- Sensory perception: João viu Maria (João saw Maria), Maria ouviu o barulho (Maria heard the noise)
- Emotion: João ama Maria (João loves Maria), Maria teme o escuro (Maria fears the dark)
- Cognition: João sabe a resposta (João knows the answer), Maria entendeu (Maria understood)
- Bodily sensation: A perna de João dói (João's leg hurts), João tem fome (João is hungry)
- Volition / desiderative attitude: João quer sair (João wants to leave), Maria espera vencer (Maria hopes to win)
- Senser-bearing epistemic state: João tem certeza de que venceu (João is certain he won — the Cognizer/Pensador is required)
Excludes — see other namespaces:
- Physical action by a volitional agent → Agentive (João correu)
- Agent causes physical change in a Patient → Agentive (João quebrou o vaso)
- Non-sentient entity undergoes state change → Change (O vaso quebrou)
- Entry into a (mental) state profiled as a bare change of state → Change (see the contraposition above)
- A Patient undergoes an externally-instigated event with no psychological quale profiled (only affectedness — the undergoer need not be sentient) → Undergoing (A vítima sofreu ferimentos; o paciente contraiu a doença; cair em emboscada). This is the boundary that pulls patient-undergoer frames — currently housed here on the strength of a sentient-looking subject — out of
@experiential. - Property or relation holds statically of an entity → Stative (João é alto)
- Senser-less modal predication of a proposition (possibility, probability, with no sentient participant) → Attribute (É provável que chova). See the vs. Attribute boundary below — this is the sharpest new boundary.
Critical boundaries:
- Stimulus-subject psych verbs (O filme emocionou Maria) may look Agentive but are Experiential — the Experiencer (Maria) is the semantic focus, not a physical result state.
- Reflexive emotional changes (João se alegrou) sit at the Experiential/Change boundary — classify as Experiential when the experiencer/cognizer view is primary, Change when the change of state is primary.
- Epistemic frames split by the Senser gate: Certeza (certainty of a thinker, Cognizer required) is Experiential; Possibilidade / Probabilidade (likelihood of a proposition, no Senser) is Attribute.
Subtypes
By psychological domain:
| Subtype | Definition | Sentient FE | Example LUs |
|---|---|---|---|
| Perception | Sensory experience via a sense modality | Experiencer | ver, ouvir, cheirar, sentir, olhar, escutar |
| Emotion | Affective state toward a stimulus or situation | Experiencer | amar, temer, alegrar-se, irritar-se, gostar |
| Cognition | Mental state: knowledge, belief, thought, memory | Cognizer | saber, acreditar, entender, lembrar, pensar |
| Bodily sensation | Physical sensation in the participant's body | Experiencer | doer, ter fome, ter frio, cansar-se |
| Volition / attitude | Desiderative or intentional attitude toward a state of affairs | Cognizer | querer, desejar, pretender, esperar |
Note on the Volition / attitude subtype. These desiderative and intentional members (querer, esperar, pretender) take a sentient participant (Cognizer) and an object that is a proposition or event — mapped to Content (a state of affairs), not to Stimulus. They pass the Senser gate and the domain test, so they belong here. This subtype is introduced as a recognized member of the namespace but is not fully developed with its own diagnostics in this revision; treat the Senser gate plus the Content-takes-a-proposition observation as sufficient guidance for now, and develop dedicated tests later if the class warrants it. Senser-less modality (possibility/probability of a proposition) is not part of this subtype — it is excluded to Attribute.
By volitional control — the key internal distinction:
| Type | Features | Test | Example |
|---|---|---|---|
| Controlled (agentive) | Participant directs attention; voluntary | Accepts imperative | olhar, escutar, pensar, observar |
| Uncontrolled (non-agentive) | Experience arises spontaneously; involuntary | Rejects imperative | ver, ouvir, amar, doer, saber |
The controlled variant is the agentive reading of the sentient participant; it does not move the frame out of the namespace (domain takes precedence over agentivity — see Aspect note). Portuguese systematically pairs controlled and uncontrolled verbs for the same sensory domain:
| Uncontrolled | Controlled | Domain |
|---|---|---|
| ver (see) | olhar (look) | Vision |
| ouvir (hear) | escutar (listen) | Audition |
| sentir (feel/smell) | cheirar / tocar (sniff / touch) | Olfaction / Touch |
By argument structure (psych verb alternation): Many psychological verbs alternate between frames depending on which participant is subject. These alternations are perspective relationships, not separate namespaces (cf. the Experiential↔Agentive and Experiential↔Change perspective pairs):
| Pattern | Subject | Object | Example | Semantic reading |
|---|---|---|---|---|
| Experiencer-subject | Experiencer | Stimulus | João teme o cachorro | Ongoing experience (stative) |
| Stimulus-subject | Stimulus | Experiencer | O cachorro assusta João | Stimulus triggers experience (causative-like) |
| Reflexive (se + oblique) | Experiencer | — | João se assustou com o cachorro | Entry into emotional state (change) |
Aspect: Experiential frames span the full aspectual range — stative (João ama Maria; João sabe), eventive/achievement (João viu Maria; João entendeu), and change (João se apaixonou). Aspect does not determine namespace membership — the psychological domain does. This is the governing principle: a stative-aspect experiential frame (saber, amar) stays here, it does not migrate to Stative.
Characteristic signature
| Participant | Qualia role | Semantic type | Notes |
|---|---|---|---|
| Experiencer | TELIC (may be AGENTIVE when controlled) | Sentient |
the sentient participant for perception/sensation/emotion (undergoes a stimulus); core, Excludes Cognizer |
| Cognizer | TELIC (may be AGENTIVE when controlled) | Sentient |
the sentient participant for cognition/belief/attitude (entertains a content); core, Excludes Experiencer |
| Stimulus | CONSTITUTIVE | — | optional; the trigger/object of a perception or emotion (entity or event) |
| Content | CONSTITUTIVE | State_of_affairs |
optional; the object of a cognitive or propositional-attitude member (a proposition/event), as distinct from a Stimulus trigger |
| Mental_condition | FORMAL | — | the resulting/ongoing mental, perceptual, or affective state |
Experiencer ⊕ Cognizer (Excludes). FrameNet keeps Experiencer (undergoes a
stimulus/sensation) distinct from Cognizer (entertains a content/proposition).
Rather than erase the distinction under a coined cover term, the namespace
description carries both as characteristic participants in an Excludes
relation — the native FrameNet Core-Set pattern. A specific frame realises
whichever its own FE corresponds to. Likewise, members whose object is a
trigger express it as a Stimulus; members whose object is a
proposition/event (cognition, desiderative attitude — saber, acreditar,
querer, esperar) express it as a Content (semantic type State_of_affairs).
Membership gate — the domain test (Test 1). The frame must require a sentient participant (Experiencer or Cognizer) undergoing a mental, perceptual, affective, or attitudinal event, with no physical change in the world required. The domain (psychological) is the membership criterion and takes precedence over aspect and over agentivity:
- The sentient participant's variable role is recorded by the role it plays, not
used to reclassify: controlled olhar = agentive; uncontrolled ver = telic
endpoint; saber = formal state-bearer. None of these leave
@experiential. - Stimulus-subject experiential frames (O filme emocionou Maria) are classified here, not as Agentive, because the profiled endpoint is the Experiencer's state, not a physical Result. (These are the most causative-like members and form a perspective pair with Agentive; see the perspective pairs.)
The Senser gate also decides modal-adjacent frames: a frame predicating
certainty of a thinker (Certeza, whose definition requires the
#Pensador/Cognizer to be expressed) enters @experiential as a cognition
member; a frame predicating possibility/probability of a proposition with no
sentient participant does not — it is a modal attribute.
graph LR
Stimulus["Stimulus<br/><i>CONSTITUTIVE</i><br/>optional, trigger"]
Content["Content<br/><i>CONSTITUTIVE</i><br/>optional, State_of_affairs"]
Event(("Event"))
Experiencer["Experiencer<br/><i>TELIC</i> (AGENTIVE if controlled)<br/>Sentient"]
Cognizer["Cognizer<br/><i>TELIC</i> (AGENTIVE if controlled)<br/>Sentient"]
Mental["Mental_condition<br/><i>FORMAL</i>"]
Stimulus -.->|optional| Event
Content -.->|optional| Event
Event -->|experienced_by| Experiencer
Event -->|known_by| Cognizer
Experiencer ---|Excludes| Cognizer
Experiencer -->|reaches| Mental
Cognizer -->|reaches| Mental
classDef core fill:#8B0000,stroke:#8B0000,color:#fff
classDef opt fill:#fff,stroke:#8B0000,stroke-dasharray:4 3,color:#8B0000
class Experiencer,Cognizer,Mental core
class Stimulus,Content opt
Diagnostic Tests
Test 1 — Senser gate (sentient participant required)
Does the frame require a sentient participant — an Experiencer or a Cognizer — as its primary participant? This is the membership gate.
✓ João viu Maria (João = sentient Experiencer) → EXPERIENTIAL
✓ João tem certeza de que venceu (João = Cognizer/Pensador) → EXPERIENTIAL
✗ A pedra caiu (pedra ≠ sentient) → NOT EXPERIENTIAL (Eventive)
✗ É provável que chova (no sentient participant) → NOT EXPERIENTIAL (Attribute — modal-attribute of a proposition)
The last line is the decisive exclusion: a frame predicating possibility or probability of a proposition, with no Senser, is a modal Attribute, not a psychological event.
Test 2 — Mental / perceptual domain
Does the event occur in psychological or sensory space rather than the physical world?
✓ João sabe a resposta (mental state — knowledge) → EXPERIENTIAL
✓ Maria sentiu dor (somatic sensation) → EXPERIENTIAL
✗ João quebrou o vaso (physical change in world) → NOT EXPERIENTIAL (Agentive)
Test 3 — Experiencer vs. Cognizer (which sentient FE)
Is the object of the event a trigger/stimulus (→ Experiencer + Stimulus) or a proposition/content (→ Cognizer + Content)?
✓ Maria ouviu o barulho (stimulus = barulho) → EXPERIENCER + STIMULUS (perception/emotion)
✓ João acredita que venceu (content = a proposition) → COGNIZER + CONTENT (cognition)
✓ João quer sair (content = a state of affairs) → COGNIZER + CONTENT (volition/attitude)
Experiencer and Cognizer are mutually exclusive within a frame (Excludes).
Test 4 — Control test (agentive vs. non-agentive)
Can the frame take an imperative directed at the sentient participant?
✓ Olhe! / Escute! / Pense nisso! (controlled) → agentive reading
✗ *Veja Maria! / *Ame João! / *Tenha fome! (uncontrolled) → non-agentive reading
Either way the frame remains Experiential; the test classifies the internal controlled/uncontrolled variant, not namespace membership.
Test 5 — Progressive test (stative vs. eventive within Experiential)
Does the frame resist the progressive?
Stative experiential (resists progressive):
✗ *João está sabendo a resposta → STATIVE EXPERIENTIAL (saber)
✗ *Maria está amando João → STATIVE EXPERIENTIAL (amar)
Eventive experiential (accepts progressive):
✓ João está olhando para Maria → EVENTIVE EXPERIENTIAL (olhar)
✓ Maria está pensando sobre o problema → EVENTIVE EXPERIENTIAL (pensar)
Test 6 — Psych alternation
Does the verb participate in the Experiencer-subject / Stimulus-subject alternation?
✓ João teme o cachorro ↔ O cachorro assusta João → PSYCH VERB PAIR
✓ João gosta do filme ↔ O filme agrada João → PSYCH VERB PAIR
✗ João viu Maria ↔ *Maria viu João (no role-reversal alternation) → PERCEPTION (not psych alternation)