Experiential Namespace

Core Definition

Experiential frames foreground a sentient participant — an Experiencer or a Cognizer — undergoing a mental, perceptual, somatic, or attitudinal event, viewed from that participant's perspective. The primary semantic content is the psychological event itself — perception, emotion, cognition, bodily sensation, or volitional attitude. No physical change in the world is required; the event occurs in psychological or sensory space.

Contraposition with Change. Many psychological events involve entry into a mental state and could be described either way. The namespaces divide the labour by what is profiled:

  • @experiential profiles the experiencer/cognizer — who feels, sees, knows, or wants. (João se assustou com o cachorro read as João's fright.)
  • @change profiles the resultant state / change with the affected entity as a bare Theme. (O gelo derreteu; and the change-of-state reading of a reflexive psych verb.)

These are two Situations over one Event (see the Experiential ↔ Change perspective pair); the model treats partner-namespace membership as legitimate, never as an error.

Formal template:

EXPERIENCE(Experiencer ⊕ Cognizer, [Stimulus | Content], Mental_condition)

Key participants:

  • Experiencer ⊕ Cognizer — the sentient participant. The two are mutually exclusive within a frame (FrameNet Excludes pattern): Experiencer for perception / sensation / emotion (undergoes a stimulus); Cognizer for cognition / belief / attitude (entertains a content).
  • Stimulus — the external trigger or object of a perception or emotion (optional; entity or event).
  • Content — the object of a cognitive or attitudinal member (optional; a proposition or event — a state of affairs — not a mere trigger).

Scope

Includes:

  • Sensory perception: João viu Maria (João saw Maria), Maria ouviu o barulho (Maria heard the noise)
  • Emotion: João ama Maria (João loves Maria), Maria teme o escuro (Maria fears the dark)
  • Cognition: João sabe a resposta (João knows the answer), Maria entendeu (Maria understood)
  • Bodily sensation: A perna de João dói (João's leg hurts), João tem fome (João is hungry)
  • Volition / desiderative attitude: João quer sair (João wants to leave), Maria espera vencer (Maria hopes to win)
  • Senser-bearing epistemic state: João tem certeza de que venceu (João is certain he won — the Cognizer/Pensador is required)

Excludes — see other namespaces:

  • Physical action by a volitional agent → Agentive (João correu)
  • Agent causes physical change in a Patient → Agentive (João quebrou o vaso)
  • Non-sentient entity undergoes state change → Change (O vaso quebrou)
  • Entry into a (mental) state profiled as a bare change of state → Change (see the contraposition above)
  • A Patient undergoes an externally-instigated event with no psychological quale profiled (only affectedness — the undergoer need not be sentient) → Undergoing (A vítima sofreu ferimentos; o paciente contraiu a doença; cair em emboscada). This is the boundary that pulls patient-undergoer frames — currently housed here on the strength of a sentient-looking subject — out of @experiential.
  • Property or relation holds statically of an entity → Stative (João é alto)
  • Senser-less modal predication of a proposition (possibility, probability, with no sentient participant) → Attribute (É provável que chova). See the vs. Attribute boundary below — this is the sharpest new boundary.

Critical boundaries:

  • Stimulus-subject psych verbs (O filme emocionou Maria) may look Agentive but are Experiential — the Experiencer (Maria) is the semantic focus, not a physical result state.
  • Reflexive emotional changes (João se alegrou) sit at the Experiential/Change boundary — classify as Experiential when the experiencer/cognizer view is primary, Change when the change of state is primary.
  • Epistemic frames split by the Senser gate: Certeza (certainty of a thinker, Cognizer required) is Experiential; Possibilidade / Probabilidade (likelihood of a proposition, no Senser) is Attribute.

Subtypes

By psychological domain:

Subtype Definition Sentient FE Example LUs
Perception Sensory experience via a sense modality Experiencer ver, ouvir, cheirar, sentir, olhar, escutar
Emotion Affective state toward a stimulus or situation Experiencer amar, temer, alegrar-se, irritar-se, gostar
Cognition Mental state: knowledge, belief, thought, memory Cognizer saber, acreditar, entender, lembrar, pensar
Bodily sensation Physical sensation in the participant's body Experiencer doer, ter fome, ter frio, cansar-se
Volition / attitude Desiderative or intentional attitude toward a state of affairs Cognizer querer, desejar, pretender, esperar

Note on the Volition / attitude subtype. These desiderative and intentional members (querer, esperar, pretender) take a sentient participant (Cognizer) and an object that is a proposition or event — mapped to Content (a state of affairs), not to Stimulus. They pass the Senser gate and the domain test, so they belong here. This subtype is introduced as a recognized member of the namespace but is not fully developed with its own diagnostics in this revision; treat the Senser gate plus the Content-takes-a-proposition observation as sufficient guidance for now, and develop dedicated tests later if the class warrants it. Senser-less modality (possibility/probability of a proposition) is not part of this subtype — it is excluded to Attribute.

By volitional control — the key internal distinction:

Type Features Test Example
Controlled (agentive) Participant directs attention; voluntary Accepts imperative olhar, escutar, pensar, observar
Uncontrolled (non-agentive) Experience arises spontaneously; involuntary Rejects imperative ver, ouvir, amar, doer, saber

The controlled variant is the agentive reading of the sentient participant; it does not move the frame out of the namespace (domain takes precedence over agentivity — see Aspect note). Portuguese systematically pairs controlled and uncontrolled verbs for the same sensory domain:

Uncontrolled Controlled Domain
ver (see) olhar (look) Vision
ouvir (hear) escutar (listen) Audition
sentir (feel/smell) cheirar / tocar (sniff / touch) Olfaction / Touch

By argument structure (psych verb alternation): Many psychological verbs alternate between frames depending on which participant is subject. These alternations are perspective relationships, not separate namespaces (cf. the Experiential↔Agentive and Experiential↔Change perspective pairs):

Pattern Subject Object Example Semantic reading
Experiencer-subject Experiencer Stimulus João teme o cachorro Ongoing experience (stative)
Stimulus-subject Stimulus Experiencer O cachorro assusta João Stimulus triggers experience (causative-like)
Reflexive (se + oblique) Experiencer João se assustou com o cachorro Entry into emotional state (change)

Aspect: Experiential frames span the full aspectual range — stative (João ama Maria; João sabe), eventive/achievement (João viu Maria; João entendeu), and change (João se apaixonou). Aspect does not determine namespace membership — the psychological domain does. This is the governing principle: a stative-aspect experiential frame (saber, amar) stays here, it does not migrate to Stative.

Characteristic signature

Participant Qualia role Semantic type Notes
Experiencer TELIC (may be AGENTIVE when controlled) Sentient the sentient participant for perception/sensation/emotion (undergoes a stimulus); core, Excludes Cognizer
Cognizer TELIC (may be AGENTIVE when controlled) Sentient the sentient participant for cognition/belief/attitude (entertains a content); core, Excludes Experiencer
Stimulus CONSTITUTIVE optional; the trigger/object of a perception or emotion (entity or event)
Content CONSTITUTIVE State_of_affairs optional; the object of a cognitive or propositional-attitude member (a proposition/event), as distinct from a Stimulus trigger
Mental_condition FORMAL the resulting/ongoing mental, perceptual, or affective state

Experiencer ⊕ Cognizer (Excludes). FrameNet keeps Experiencer (undergoes a stimulus/sensation) distinct from Cognizer (entertains a content/proposition). Rather than erase the distinction under a coined cover term, the namespace description carries both as characteristic participants in an Excludes relation — the native FrameNet Core-Set pattern. A specific frame realises whichever its own FE corresponds to. Likewise, members whose object is a trigger express it as a Stimulus; members whose object is a proposition/event (cognition, desiderative attitude — saber, acreditar, querer, esperar) express it as a Content (semantic type State_of_affairs).

Membership gate — the domain test (Test 1). The frame must require a sentient participant (Experiencer or Cognizer) undergoing a mental, perceptual, affective, or attitudinal event, with no physical change in the world required. The domain (psychological) is the membership criterion and takes precedence over aspect and over agentivity:

  • The sentient participant's variable role is recorded by the role it plays, not used to reclassify: controlled olhar = agentive; uncontrolled ver = telic endpoint; saber = formal state-bearer. None of these leave @experiential.
  • Stimulus-subject experiential frames (O filme emocionou Maria) are classified here, not as Agentive, because the profiled endpoint is the Experiencer's state, not a physical Result. (These are the most causative-like members and form a perspective pair with Agentive; see the perspective pairs.)

The Senser gate also decides modal-adjacent frames: a frame predicating certainty of a thinker (Certeza, whose definition requires the #Pensador/Cognizer to be expressed) enters @experiential as a cognition member; a frame predicating possibility/probability of a proposition with no sentient participant does not — it is a modal attribute.

graph LR
    Stimulus["Stimulus<br/><i>CONSTITUTIVE</i><br/>optional, trigger"]
    Content["Content<br/><i>CONSTITUTIVE</i><br/>optional, State_of_affairs"]
    Event(("Event"))
    Experiencer["Experiencer<br/><i>TELIC</i> (AGENTIVE if controlled)<br/>Sentient"]
    Cognizer["Cognizer<br/><i>TELIC</i> (AGENTIVE if controlled)<br/>Sentient"]
    Mental["Mental_condition<br/><i>FORMAL</i>"]

    Stimulus -.->|optional| Event
    Content -.->|optional| Event
    Event -->|experienced_by| Experiencer
    Event -->|known_by| Cognizer
    Experiencer ---|Excludes| Cognizer
    Experiencer -->|reaches| Mental
    Cognizer -->|reaches| Mental

    classDef core fill:#8B0000,stroke:#8B0000,color:#fff
    classDef opt fill:#fff,stroke:#8B0000,stroke-dasharray:4 3,color:#8B0000
    class Experiencer,Cognizer,Mental core
    class Stimulus,Content opt

Diagnostic Tests

Test 1 — Senser gate (sentient participant required)

Does the frame require a sentient participant — an Experiencer or a Cognizer — as its primary participant? This is the membership gate.

✓ João viu Maria (João = sentient Experiencer) → EXPERIENTIAL
✓ João tem certeza de que venceu (João = Cognizer/Pensador) → EXPERIENTIAL
✗ A pedra caiu (pedra ≠ sentient) → NOT EXPERIENTIAL (Eventive)
✗ É provável que chova (no sentient participant) → NOT EXPERIENTIAL (Attribute — modal-attribute of a proposition)

The last line is the decisive exclusion: a frame predicating possibility or probability of a proposition, with no Senser, is a modal Attribute, not a psychological event.

Test 2 — Mental / perceptual domain

Does the event occur in psychological or sensory space rather than the physical world?

✓ João sabe a resposta (mental state — knowledge) → EXPERIENTIAL
✓ Maria sentiu dor (somatic sensation) → EXPERIENTIAL
✗ João quebrou o vaso (physical change in world) → NOT EXPERIENTIAL (Agentive)

Test 3 — Experiencer vs. Cognizer (which sentient FE)

Is the object of the event a trigger/stimulus (→ Experiencer + Stimulus) or a proposition/content (→ Cognizer + Content)?

✓ Maria ouviu o barulho (stimulus = barulho) → EXPERIENCER + STIMULUS (perception/emotion)
✓ João acredita que venceu (content = a proposition) → COGNIZER + CONTENT (cognition)
✓ João quer sair (content = a state of affairs) → COGNIZER + CONTENT (volition/attitude)

Experiencer and Cognizer are mutually exclusive within a frame (Excludes).

Test 4 — Control test (agentive vs. non-agentive)

Can the frame take an imperative directed at the sentient participant?

✓ Olhe! / Escute! / Pense nisso! (controlled) → agentive reading
✗ *Veja Maria! / *Ame João! / *Tenha fome! (uncontrolled) → non-agentive reading

Either way the frame remains Experiential; the test classifies the internal controlled/uncontrolled variant, not namespace membership.

Test 5 — Progressive test (stative vs. eventive within Experiential)

Does the frame resist the progressive?

Stative experiential (resists progressive):
✗ *João está sabendo a resposta → STATIVE EXPERIENTIAL (saber)
✗ *Maria está amando João → STATIVE EXPERIENTIAL (amar)

Eventive experiential (accepts progressive):
✓ João está olhando para Maria → EVENTIVE EXPERIENTIAL (olhar)
✓ Maria está pensando sobre o problema → EVENTIVE EXPERIENTIAL (pensar)

Test 6 — Psych alternation

Does the verb participate in the Experiencer-subject / Stimulus-subject alternation?

✓ João teme o cachorro ↔ O cachorro assusta João → PSYCH VERB PAIR
✓ João gosta do filme ↔ O filme agrada João → PSYCH VERB PAIR
✗ João viu Maria ↔ *Maria viu João (no role-reversal alternation) → PERCEPTION (not psych alternation)